@startuml
sprite $person_add [48x48/16] {
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}


!define MATERIAL_PERSON_ADD(_alias) ENTITY(rectangle,black,person_add,_alias,MATERIAL PERSON_ADD)
!define MATERIAL_PERSON_ADD(_alias, _label) ENTITY(rectangle,black,person_add,_label, _alias,MATERIAL PERSON_ADD)
!define MATERIAL_PERSON_ADD(_alias, _label, _shape) ENTITY(_shape,black,person_add,_label, _alias,MATERIAL PERSON_ADD)
!define MATERIAL_PERSON_ADD(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_add,_label, _alias,MATERIAL PERSON_ADD)
skinparam folderBackgroundColor<<MATERIAL PERSON_ADD>> White
@enduml